Command Inputs (Facing Right)
Command Normals
Weapon Breaker
→ + X
Fast anti-air strike used to intercept jump-ins and maintain close-range control.
Electric Drive
→ + Y
Forward-moving strike that advances Alice while applying pressure and extending offense.
Weapon Impact
→ + B
Heavy downward hilt slam that launches the opponent for combo extensions.
Special Moves
Lightning Rider
←↓↙ + X
A fast rushing attack that drives Alice forward and initiates offensive pressure sequences.
(X Version: long poke)
(Y Version: overhead)
(B Version: low launcher)
Electric Riser
→↓↘ + Y / B (Air OK)
A rising electric uppercut used for defense and combo extension.
(Y Version: Fully invincible startup, defensive reversal tool)
(B Version: Higher damage, stronger launcher, no invincibility)
(Air Version (Crash Slam): A fast downward electric impact that drives Alice straight to the ground, landing into advantage or pressure continuation)
Arc Slam
→↓↘ + A
A command grab where Alice seizes the opponent and violently slams them behind her, instantly switching sides to maintain offensive pressure.
Cyclone Vortex
↓↘→ + X / Y / B (Air OK)
A spinning electric assault that alters positioning and creates layered mix-up pressure.
(X Version: Forward pressure spin for close-range offense)
(Y Version: Rising vortex that launches for juggle extension)
(B Version: Cross-through version that places Alice behind the opponent)
Thunder Crusher
↓↙← + B
A slow overhead strike used to break defensive opponents and force respect in neutral situations.
High-risk, high-reward tool.
Static Surge
↓↙← + A
A fast, low sliding electric burst that drives Alice forward.
Head Crusher
↓↘→ + A (Air Only)
Double downward kick slam
Defib Decker
→↘↓↙←→ + B (hold)
A charged guard-breaking attack that becomes more dangerous the longer it is held.
Used as a high-commitment callout tool against blocking or passive defense.
Breakers
Thunder Struck
↓↘→ + RT (Uses 1 bar)
A rising uppercut super used as a combo ender or defensive punish tool.
Thunder Domed
→↓↘ + RT (Air OK)
An anti-air grab super that punishes airborne approaches and resets momentum.
Weapon Install
↓↙←↓↙← + RT
Alice enters a biological overclock state.
Effects:
All attacks gain +1 additional hit
All damage is increased
Special moves gain enhanced offensive properties
A temporary transformation that converts Alice into an extreme multi-hit pressure engine.
W.M.D
→↘↓↙←→ + RT
A cinematic multi-hit destructive assault used for high damage conversion.
Mass Extinction
→↘↓↙←→ + RT
An enhanced ultimate finisher available only during Weapon Install state.