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Jaakuna Mahotsukai

Tyrannical Magic Ninja King

Jaakuna Mahotsukai

Jaakuna is a deceptive mix-up controller who manipulates space through teleportation, portals, and delayed threats.
He overwhelms opponents by breaking their ability to track positioning, forcing constant guess situations, and punishing hesitation with precise, high-reward execution.

Command Inputs (Facing Right)

Command Normals

Void Ascension

+ X

Fast upward strike used to intercept aerial approaches and maintain control.

Void Slash

+ Y

Long range sword slash, good for pokes

Tyrant Cleave

+ B

Fast, far-reaching strike with strong reward on hit but leaves Jaakuna vulnerable on block or whiff.

Special Moves

Void Kunai

+ X / Y / B (Air OK)

Jaakuna hrows a magic kunai that creates a lingering void cloud at the impact point.
(X Version: Forward throw to establish space control)
(Y Version: Upward throw to control aerial space)
(B Version: Behind-the-opponent throw for immediate mix-up pressure)
(Air Version: Always thrown downward to set up landing pressure)

Void Warp

+ A (Air OK)

Jaakuna teleports to a previously created void cloud.
Used to instantly reposition, extend pressure, or create unpredictable offense.

Back Stabber

+ B

A portal-based strike that hits from behind the opponent.
Used to break defensive focus and force reaction-based guessing.

Hat Razer

+ X (Air OK)

Throws a spinning blade hat that travels forward and applies sustained pressure.
Used to control space and create layered offense opportunities.

Ninja Portal

+ A

Creates linked portals that allow projectiles to travel between them.
Used to distort projectile paths and create unpredictable zoning angles.

Void Steal

+ A (After Portal)

Command grab that activates through an active portal, pulling the opponent in for a damaging throw.
Used to punish defensive hesitation and portal respect.

Void Strike

+ Y

A full-screen magic slash that cuts through space.
Used to punish movement, zoning, or careless positioning.

Subarashi

+ Y

A powerful overhead axe-like strike that crumples the opponent on hit.
Used to break defensive blocking patterns and force respect.

Breakers

Void Breaker

+ RT (Uses 1 bar)

High-damage combo ender used to convert openings into strong momentum advantage.

Void Ninja Barrier

+ RT (Air OK)

Defensive technique that reduces incoming damage and nullifies projectiles for a short duration. Used to bypass zoning and stabilize under pressure.

Zettai Shihai

+ RT

A dominant ultimate technique that overwhelms the opponent with raw magical force. Used as a high-impact finisher and momentum swing tool.

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