BlakBlood

Lucy Stroheim

Burning Master of War

Lucy Stroheim

Lucy is a combustion trap control character who dictates neutral through gas-based setups, fire ignition, and Heat-enhanced tactical positioning.
She restricts movement options, forces predictable approaches, and uses counter-based spacing resets to maintain full control of engagement flow.

Command Inputs (Facing Right)

Command Normals

Flammenwache

+ X

Quick rising strike infused with heat burst energy to intercept aerial approaches.

Flaming Kick

+ A

Rising fire-imbued kick used to deter close aggression and extend juggle routes.

Palm Break

+ B

Forward palm strike that releases a burst of heat pressure, pushing the opponent away to reset spacing.

Special Moves

Deutscher Ofen (Heat System)

Character Mechanic

Lucy can store up to 4 Heat Charges.
Heat is a tactical resource used to enhance mobility and control tools, not raw damage.
Heat is spent to enhance:
Heat Release (mobility control)
Germanic Grenade (trap quality)

Heat Release

+ X / Y / B (Air OK)

Consumes Heat Charges to reposition Lucy using combustion-driven bursts.
(X Version: Vertical ignition burst for escape or approach adjustment)
(Y Version: Fast downward flame drop for spacing reset or punish timing)
(B Version: Backward flame burst to disengage and re-establish zoning distance)

GroBes Eisen

+ X / Y / B (Air OK)

Lucy uses her custom revolver to shoot the opponent
(X Version: Forward burning shot to maintain pressure and restrict approach paths)
(Y Version: Upward incendiary shot to deny aerial movement)
(B Version: Ground shot to knock down the opponent for grenade setups)
Heat Enhanced (optional spend):
Improves shot speed or slight advantage on hit/block for tighter space control

Germanic Grenade

+ X / Y / B

Gas-based trap system used for area denial and movement control. Gas lingers on the battlefield and can be ignited by Lucy’s fire attacks.
X Version: Fast straight gas shot that quickly establishes ground presence and interrupts approach paths
Y Version: Slow overhead gas arc that lingers to control air timing and jump routes
B Version: Low ground gas roll that spreads along the floor to restrict grounded movement

Trench Warfare

+ A

Counter stance that absorbs close-range aggression.
If successful, Lucy converts into a command throw that side-switches the opponent, immediately resetting spacing and restoring zoning control.

Heat Charge

+ A

Generates 1 Heat Charge. Core resource used for mobility and trap enhancement.

Auslegerschaufel

+ B (Air OK)

Shovel overhead attack

Vulkankick

+ A (Hold)

Overhead flame strike used to break crouch defense and punish passive blocking.
Heat Enhanced (optional spend):
The attack becomes explosive and makes it safe, while increasign damage and combo potential

Explodierende Handflache

+ B (Hold)

Charged explosive palm strike that releases concentrated heat pressure on impact, punishing spacing errors and guard timing.

Breakers

Napalmic Ring

+ RT (1 Bar)

Rotating flame ring that locks down space and forces opponent repositioning through sustained burn pressure.

Handkanone

+ RT (1 Bar)

High-pressure flame cannon blast used for long-range punishment or combo conversion.

Final Solution

+ RT (3 Bar)

Massive combustion storm that engulfs the battlefield in sustained incendiary destruction, forcing full screen reset or ending rounds through overwhelming pressure.
Heat Enhanced (optional spend):
If Lucy has full heat chrage, this move ends with an explosive finisher

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