Command Inputs (Facing Right)
Command Normals
Flammenwache
→ + X
Quick rising strike infused with heat burst energy to intercept aerial approaches.
Flaming Kick
→ + A
Rising fire-imbued kick used to deter close aggression and extend juggle routes.
Palm Break
→ + B
Forward palm strike that releases a burst of heat pressure, pushing the opponent away to reset spacing.
Special Moves
Deutscher Ofen (Heat System)
Character Mechanic
Lucy can store up to 4 Heat Charges.
Heat is a tactical resource used to enhance mobility and control tools, not raw damage.
Heat is spent to enhance:
Heat Release (mobility control)
Germanic Grenade (trap quality)
Heat Release
→↓↘ + X / Y / B (Air OK)
Consumes Heat Charges to reposition Lucy using combustion-driven bursts.
(X Version: Vertical ignition burst for escape or approach adjustment)
(Y Version: Fast downward flame drop for spacing reset or punish timing)
(B Version: Backward flame burst to disengage and re-establish zoning distance)
GroBes Eisen
↓↘→ + X / Y / B (Air OK)
Lucy uses her custom revolver to shoot the opponent
(X Version: Forward burning shot to maintain pressure and restrict approach paths)
(Y Version: Upward incendiary shot to deny aerial movement)
(B Version: Ground shot to knock down the opponent for grenade setups)
Heat Enhanced (optional spend):
Improves shot speed or slight advantage on hit/block for tighter space control
Germanic Grenade
←↙↓ + X / Y / B
Gas-based trap system used for area denial and movement control. Gas lingers on the battlefield and can be ignited by Lucy’s fire attacks.
X Version: Fast straight gas shot that quickly establishes ground presence and interrupts approach paths
Y Version: Slow overhead gas arc that lingers to control air timing and jump routes
B Version: Low ground gas roll that spreads along the floor to restrict grounded movement
Trench Warfare
→↓↘ + A
Counter stance that absorbs close-range aggression.
If successful, Lucy converts into a command throw that side-switches the opponent, immediately resetting spacing and restoring zoning control.
Heat Charge
↓↓ + A
Generates 1 Heat Charge. Core resource used for mobility and trap enhancement.
Auslegerschaufel
←↓↙ + B (Air OK)
Shovel overhead attack
Vulkankick
↓↙← + A (Hold)
Overhead flame strike used to break crouch defense and punish passive blocking.
Heat Enhanced (optional spend):
The attack becomes explosive and makes it safe, while increasign damage and combo potential
Explodierende Handflache
→↘↓↙← + B (Hold)
Charged explosive palm strike that releases concentrated heat pressure on impact, punishing spacing errors and guard timing.
Breakers
Napalmic Ring
↓↘→ + RT (1 Bar)
Rotating flame ring that locks down space and forces opponent repositioning through sustained burn pressure.
Handkanone
↓↙← + RT (1 Bar)
High-pressure flame cannon blast used for long-range punishment or combo conversion.
Final Solution
→↘↓↙←→ + RT (3 Bar)
Massive combustion storm that engulfs the battlefield in sustained incendiary destruction, forcing full screen reset or ending rounds through overwhelming pressure.
Heat Enhanced (optional spend):
If Lucy has full heat chrage, this move ends with an explosive finisher